If you haven't read Sandino's Snakes: Interlude - The Artefacts, scroll down to read that first...
HQ
As per normal Imperial Guard, but the basic Guardsmen are replaced by Storm Troopers. Minimum choice of Senior or Heroic Senior Officer with Carapace Armour. A Master Vox-Operator can be further upgraded to a Master Controller, who provides the same effect as a Resurrection Orb from Codex: Necrons. Add-ons include 0-4 total choices from the following list (all troopers begin as Storm Troopers):
- 0-2 Special Weapons Squads with access to Storm Bolters, Sniper Rifles, and Demo Charges
- 0-2 Anti-tank Squads with Missile Launchers and Lascannons
- 0-2 Fire Support Squads with Multilasers
Elites
0-3 Storm Troopers as per normal, but with Storm Bolters available as special weapon upgrades
Troops
1-3 Grenadiers as per normal, but with Storm Bolters available as special weapon upgrades
1-3 Men of Iron squads – use the Necron Warriors entry from Codex: Necrons.
Under Control: Each squad of Men of Iron must have 1 Controller for every 10 Men of Iron or part thereof. If the Controller is killed, the Men of Iron squad is removed from play immediately. Only the Controller may take Leadership tests for a Men of Iron squad.
Gone Dormant: Any time a Controller fails a Leadership test, the Men of Iron squad go dormant until the end of their next turn. The Controller of a dormant squad counts as Gone To Ground while the Men of Iron themselves simply stand where they were and may take no actions even when affected by enemy actions. The Controller may still make Morale tests as required.
Out of Control: Any time a Controller fails a Leadership test with double ones, the Men of Iron squad goes Out of Control and becomes a separate army (along with any other Out of Control Men of Iron squads) until the end of their next turn. They will actively fight against any other forces on the table, including their Controller. (Other Out of Control Men of Iron squads count as part of their army and are not subject to attack.) The squad will not move, but will shoot at the nearest eligible target unit and must assault any eligible target during their assault phase (but keep in mind that their weapons are Rapid Fire).
Fast Attack
0-3 Iron Destroyers squads – use the Necron Destroyers entry from Codex: Necrons. The Under Control, Gone Dormant, and Out of Control rules apply equally to Iron Destroyers squads.
Heavy Support
None.
Doctrines
Sandino’s Snakes have the Drop Troops doctrine, which they would most often use to take a Valkyrie transport rather than to deploy by Deep Strike. Men of Iron and Iron Destroyer squads may not take this doctrine.
2 comments:
So do they have to take 1 Necron troop choice? I would have thought it was optional.
I've put it as mandatory for now. The idea is that the Snakes are, from a 40K/planetary war point of view, very short on men, with only a thousand properly trained commandos, plus maybe Navy crew as auxiliaries (I may make the Controllers Navy crew so that they don't have the Storm Trooper stats - not sure).
I'm not completely against making them optional, though. Even without them, this is a rather cool list, since EVERYONE has the Storm Trooper stat line as basic, from the regular troops to the Heavy Weapons guys.
Also, call them Men of Iron. Yes, it`s true - they ARE Necrons found by ancient humanity who found them dormant and got some (imperfect) control boxes on them, but at our point in the 40K timeline, the Necrons are not active and their existence is unknown to the Empire. So as far as the Snakes know, these are Men of Iron - war robots created by ancient humanity in the Age of Technology.
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